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workingwithexistingmeshes

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workingwithexistingmeshes [2013/10/14 11:18]
rockfire preparingexistingmeshesforediting renamed to workingwithexistingmeshes (wrong)
workingwithexistingmeshes [2013/10/14 21:27] (current)
rockfire
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 You'll need now to use the program called OgreXMLConverter. It's available from the Ogre Command-Line Tools package. [link]http://​www.ogre3d.org/​download/​tools[/​link] You'll need now to use the program called OgreXMLConverter. It's available from the Ogre Command-Line Tools package. [link]http://​www.ogre3d.org/​download/​tools[/​link]
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 +This program will take a .mesh file, and turn it into a .mesh.xml that may be impored into your modelling tool.
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 +''​OgreXMLConverter -d3d Prop-Something.mesh Prop-Something.mesh.xml''​
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 +  * The -d3d option is not required on Windows, as it is the default
 +  * You don't have to supply the target filename (.mesh.xml),​ it is provided here for completeness.
 +  * Run the command with no options for help
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 Although it's a console application,​ you can drag and drop the .mesh and .skeleton files onto OgreXMLConverter to convert them back and forth between binary and .xml formats. ​ Although it's a console application,​ you can drag and drop the .mesh and .skeleton files onto OgreXMLConverter to convert them back and forth between binary and .xml formats. ​
workingwithexistingmeshes.txt ยท Last modified: 2013/10/14 21:27 by rockfire