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workingwithexistingmeshes [2013/10/14 12:17]
rockfire created
workingwithexistingmeshes [2013/10/14 22:27]
rockfire
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 ===== Working with existing meshes ===== ===== Working with existing meshes =====
  
-Before you can work on any meshes, you'll almost certainly want to convert ​the to XML. However, due to version of the software used by SPM not matching up with the available open source Ogre tools, you must first prepare the mesh files.+Before you can work on any meshes, you'll almost certainly want to convert to the XML format. However, due to version of the software used by SPM not matching up with the available open source Ogre tools, you must first prepare the mesh files.
  
 ==== Preparing SPM binary meshes for conversion ==== ==== Preparing SPM binary meshes for conversion ====
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 You'll need now to use the program called OgreXMLConverter. It's available from the Ogre Command-Line Tools package. [link]http://​www.ogre3d.org/​download/​tools[/​link] You'll need now to use the program called OgreXMLConverter. It's available from the Ogre Command-Line Tools package. [link]http://​www.ogre3d.org/​download/​tools[/​link]
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 +This program will take a .mesh file, and turn it into a .mesh.xml that may be impored into your modelling tool.
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 +''​OgreXMLConverter -d3d Prop-Something.mesh Prop-Something.mesh.xml''​
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 +  * The -d3d option is not required on Windows, as it is the default
 +  * You don't have to supply the target filename (.mesh.xml),​ it is provided here for completeness.
 +  * Run the command with no options for help
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 Although it's a console application,​ you can drag and drop the .mesh and .skeleton files onto OgreXMLConverter to convert them back and forth between binary and .xml formats. ​ Although it's a console application,​ you can drag and drop the .mesh and .skeleton files onto OgreXMLConverter to convert them back and forth between binary and .xml formats. ​
workingwithexistingmeshes.txt ยท Last modified: 2013/10/14 22:27 by rockfire