User Tools

Site Tools


quests:thegateendthethreat

The Gate: End the Threat

Level 6 (Suggested 7)

2 party quest

I have constructed this magical device. Without getting into the finer points of Anubian Gate magic - the details of “how” it works would certainly bore you to death - this device will disrupt the magic that binds the gate and make it inert. You simply need to take the device to the gate. Once there you will find two controllers - they flank the gate. You need a fully functional controller - it will have crystals of some type inserted into the top. Now that you have the device you must simply just interact with that controller. It will create a type of magical feedback nullifying the gates ability to function! You will have to maintain contact with it for quite a while to get enough feedback to nullify the gate.

There is another darker task to be done here as well. Simply 'breaking' the gate will not be enough. It can be repaired, if even with some difficulty, most likely within a few days. If we really wish to make the gate remain inactive you must also kill the Master Architect of the gate. The scouts have told me his name is Nehtu.

When you have accomplished these feats report back to Commander Brighteye.

Non-player Characters

On Completion

Well done! I have already heard of your victory - yet there is more work to be done!

Rewards

XP 953
Coin 0 9 53

Acts

Act 1

  • Activate Interact with the Functioning Controller
  • Kill Kill Nehtu the Master Architect
    • Markers at 14386 / 28274 / 1568

Act 2

  • Talk Travel to Garnor Brighteye
quests/thegateendthethreat.txt · Last modified: 2013/02/15 17:24 (external edit)