This shows you the differences between two versions of the page.
— |
iceee:development:entranceexit [2017/01/06 22:56] (current) emerald created |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Dungeon Entrance and Exit ====== | ||
+ | |||
+ | ===== Prepare ===== | ||
+ | |||
+ | |||
+ | - Create two "Creatures", one for the entrance and one for the exit. These should use Interact_Rectangle as their prop appearance. | ||
+ | - Create two "Interacts". one for entrance, one for the exit. | ||
+ | - They should name aaaa_to_bbbb where aaaa is the the lower cased zone name the player will leave, and bbbb is the lower cased zone name the player will enter. E.g. anglorum_to_europe. | ||
+ | - The interact should have a Type of Warp | ||
+ | - The interact should have a Class of Interact. | ||
+ | - It's Target Instance is the zone ID of the zone you will enter. | ||
+ | - Also set a Facing direction, Use Time and Message. | ||
+ | - The Object ID is the ID of the creature. | ||
+ | |||
+ | ===== In Game ===== | ||
+ | |||
+ | |||
+ | - Place the Instance_Entrance prop | ||
+ | - Place a spawn point pointing the Creatures that were made. | ||
+ | |||