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iceee:development:addessencechest [2015/05/07 10:07] emerald |
iceee:development:addessencechest [2015/05/07 10:07] (current) emerald |
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- The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. Make sure this spawn point is set to **Max Active** of ZERO. Take a not of the **Prop ID**, you will need it for the script. | - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. Make sure this spawn point is set to **Max Active** of ZERO. Take a not of the **Prop ID**, you will need it for the script. | ||
- | - The chest must be spawned when Grundy is killed, so you need to ensure **Sequential* is set to **TRUE** for Father Grundys spawn point. | + | - The chest must be spawned when Grundy is killed, so you need to ensure **Sequential** is set to **TRUE** for Father Grundys spawn point. |
- Edit the script for the instance, and add an **onKill** section for the creature that must be killed to spawn the chest prop.<code> | - Edit the script for the instance, and add an **onKill** section for the creature that must be killed to spawn the chest prop.<code> | ||
:onKill_1261 | :onKill_1261 |