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iceee:development:addessencechest

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iceee:development:addessencechest [2015/05/07 10:07]
emerald
iceee:development:addessencechest [2015/05/07 10:07] (current)
emerald
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 </​code>​ </​code>​
   - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. Make sure this spawn point is set to **Max Active** of ZERO. Take a not of the **Prop ID**, you will need it for the script.   - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. Make sure this spawn point is set to **Max Active** of ZERO. Take a not of the **Prop ID**, you will need it for the script.
-  - The chest must be spawned when Grundy is killed, so you need to ensure **Sequential* is set to **TRUE** for Father Grundys spawn point.+  - The chest must be spawned when Grundy is killed, so you need to ensure **Sequential** is set to **TRUE** for Father Grundys spawn point.
   - Edit the script for the instance, and add an **onKill** section for the creature that must be killed to spawn the chest prop.<​code>​   - Edit the script for the instance, and add an **onKill** section for the creature that must be killed to spawn the chest prop.<​code>​
 :​onKill_1261 :​onKill_1261
iceee/development/addessencechest.txt ยท Last modified: 2015/05/07 10:07 by emerald