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iceee:development:addessencechest

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iceee:development:addessencechest [2015/05/07 09:48]
emerald
iceee:development:addessencechest [2015/05/07 10:07]
emerald
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 .. ..
 </​code>​ </​code>​
-  - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest.+  - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. ​Make sure this spawn point is set to **Max Active** of ZERO. Take a not of the **Prop ID**, you will need it for the script. 
 +  - The chest must be spawned when Grundy is killed, so you need to ensure **Sequential** is set to **TRUE** for Father Grundys spawn point. 
 +  - Edit the script for the instance, and add an **onKill** section for the creature that must be killed to spawn the chest prop.<​code>​ 
 +:​onKill_1261 
 +    spawn 1500000 
 +    return 
 +</​code>​
iceee/development/addessencechest.txt · Last modified: 2015/05/07 10:07 by emerald