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iceee:development:addessencechest [2015/05/07 09:46] emerald |
iceee:development:addessencechest [2015/05/07 10:07] emerald |
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</code> | </code> | ||
- | -- Create an entry in **Loot/Sets.txt**. This determines which item will be dropped, how many etc. The fourth column is the item ID of the essence, the third column is chance that the item will drop. 300 can be thought of as a 300% chance chance, i.e. 3 essences will always drop (as a rule of thumb, one essence per player in recommended party size for the associated quest)<code>.. | + | - Create an entry in **Loot/Sets.txt**. This determines which item will be dropped, how many etc. The fourth column is the item ID of the essence, the third column is chance that the item will drop. 300 can be thought of as a 300% chance chance, i.e. 3 essences will always drop (as a rule of thumb, one essence per player in recommended party size for the associated quest)<code>.. |
essence_darkdepths_vitiator 0 100 20532 Vitiator's Essence | essence_darkdepths_vitiator 0 100 20532 Vitiator's Essence | ||
essence_direwolfden_foulfur 0 100 20778 Foul Fur's Essence | essence_direwolfden_foulfur 0 100 20778 Foul Fur's Essence | ||
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essence_fangarianslair_grimfrost 0 110 21299 Grimfrost's Essence | essence_fangarianslair_grimfrost 0 110 21299 Grimfrost's Essence | ||
.. | .. | ||
+ | </code> | ||
+ | - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. Make sure this spawn point is set to **Max Active** of ZERO. Take a not of the **Prop ID**, you will need it for the script. | ||
+ | - The chest must be spawned when Grundy is killed, so you need to ensure **Sequential** is set to **TRUE** for Father Grundys spawn point. | ||
+ | - Edit the script for the instance, and add an **onKill** section for the creature that must be killed to spawn the chest prop.<code> | ||
+ | :onKill_1261 | ||
+ | spawn 1500000 | ||
+ | return | ||
</code> | </code> |