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iceee:development:addessencechest

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iceee:development:addessencechest [2015/05/07 09:46]
emerald
iceee:development:addessencechest [2015/05/07 09:48]
emerald
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 </​code>​ </​code>​
-  ​-- Create an entry in **Loot/​Sets.txt**. This determines which item will be dropped, how many etc. The fourth column is the item ID of the essence, the third column is chance that the item will drop. 300 can be thought of as a 300% chance chance, i.e. 3 essences will always drop (as a rule of thumb, one essence per player in recommended party size for the associated quest)<​code>​..+  - Create an entry in **Loot/​Sets.txt**. This determines which item will be dropped, how many etc. The fourth column is the item ID of the essence, the third column is chance that the item will drop. 300 can be thought of as a 300% chance chance, i.e. 3 essences will always drop (as a rule of thumb, one essence per player in recommended party size for the associated quest)<​code>​..
 essence_darkdepths_vitiator 0 100 20532 Vitiator'​s Essence essence_darkdepths_vitiator 0 100 20532 Vitiator'​s Essence
 essence_direwolfden_foulfur 0 100 20778 Foul Fur's Essence essence_direwolfden_foulfur 0 100 20778 Foul Fur's Essence
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 .. ..
 </​code>​ </​code>​
 +  - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest.
iceee/development/addessencechest.txt ยท Last modified: 2015/05/07 10:07 by emerald