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iceclient:detailedstatus [2014/04/19 09:54]
rockfire [Networking]
iceclient:detailedstatus [2015/03/13 16:49] (current)
emerald [Game User Interface]
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 | Animation | Big problems with  this that need solving. Too much to detail here. | 5% |  | Animation | Big problems with  this that need solving. Too much to detail here. | 5% | 
 | Camera | Not exactly the same as PF camera, will require some tuning over time | 95% |  | Camera | Not exactly the same as PF camera, will require some tuning over time | 95% | 
-| Terrain Shaders | Scaling/​ordering is a bit off 95% |  +| Terrain Shaders |  100% |  
-| Clutter | Density algorithms are wrong, loading could be improved. Waving shader is a bit rubbish, but tbh PF's is not that great either ​60% | +| Clutter | | 100% | 
 | Creature Shaders | Lighting may need adjusting | 95% |  | Creature Shaders | Lighting may need adjusting | 95% | 
 | Clothing Shaders | Support for non-indexed textures | 90% |  | Clothing Shaders | Support for non-indexed textures | 90% | 
 | Environment | Basic system is done, but more environments (i.e. nearly all) environments need to be actually created. Some transitions look weird (especially when directional light is disabled or enabled). Having environment triggered by user movement also needs implementing | 50% | | Environment | Basic system is done, but more environments (i.e. nearly all) environments need to be actually created. Some transitions look weird (especially when directional light is disabled or enabled). Having environment triggered by user movement also needs implementing | 50% |
-| Particle System | I have written parser for PF client particle defintions, but the JME3 particle system is not up to the task. However, a new system is being worked on, by the time I need this it should be available. | 25% |  ​+| Particle System | System Mostly working. Some effects ​not reproduced exactlyNeed to integrate with creaturetweak (and main game) 90% |  ​
 | Lighting | Direction and ambient light implemented (directional position is controlled as part of environment). Point light props are implemented,​ and a new type "Spot light" may be used. There are some environment related light transition issues. | 90% |  | Lighting | Direction and ambient light implemented (directional position is controlled as part of environment). Point light props are implemented,​ and a new type "Spot light" may be used. There are some environment related light transition issues. | 90% | 
 | Dungeons | No work has been done on dungeons yet. | 0% | | Dungeons | No work has been done on dungeons yet. | 0% |
 +| Swimming | Mostly works. Transition animation is a bit rubbish, but it is in official client anyway. And the submerge/​emerge heights need testing on other creatures and tuning | 90% |
  
  
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 | Player Animation | | 0% | | Player Animation | | 0% |
 | Player Combat | | 0% | | Player Combat | | 0% |
-| Grove Editing | | 0% |+| Grove Editing ​(scenery) ​Add, edit and remove all work. Updating of properties needs doing  | 75% | 
 +| Grove Editing (spawns) |  ​| 0% |
 | Friends | | 100% | | Friends | | 100% |
 | Ignore | | 100% | | Ignore | | 100% |
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 | Vault | | 0% | | Vault | | 0% |
 | Refashion | | 0% | | Refashion | | 0% |
 +| Sidekicks / Pets | | 0% |
 +
 +===== Asset Integration =====
 +
 +| **Type** | **Description of remaining work** | **Progress** |
 +| Terrain | A number of the terrains don't work. Terrain loader needs to be more robust when tiles or components of tiles are missing | 80% |
 +| Items |  | 1% |
 +| Props |  | 1% |
 +| Races | Some random species/​gender/​type not imported correctly | 95% |
 +| Creatures |  | 1% |
  
 ===== Game User Interface ===== ===== Game User Interface =====
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 | **Component** | **Description of remaining work** | **Progress** | | **Component** | **Description of remaining work** | **Progress** |
 | Login Screen | | 100% | | Login Screen | | 100% |
-| Loading Screen | Screen pops up during login, but, I need to find out how its normally triggeredI believe it is while terrain is loading. Progress bars also need adding. ​20% |+| Loading Screen | Mostly doneStill need server provided announcements and proper triggering in-game ​90% |
 | Character Selection | May get redesigned but it's functional for now | 100% | | Character Selection | May get redesigned but it's functional for now | 100% |
 | Character Creation/​Deletion | May get redesigned but it's functional for now | 100% | | Character Creation/​Deletion | May get redesigned but it's functional for now | 100% |
-| Options | Ongoing, but basics are there | 50% |+| Options | Ongoing, but basics are there | 75% | 
 +| Remappable Keys | | 100% |
 | Chat | Need private chat tabs, a bigger entry area and HTML / item link support | 80% | | Chat | Need private chat tabs, a bigger entry area and HTML / item link support | 80% |
 | Basic Action Bars | Completed. Some styling issues with menu, but this is a bug in UI toolkit (will soon be fixed) | 100% | | Basic Action Bars | Completed. Some styling issues with menu, but this is a bug in UI toolkit (will soon be fixed) | 100% |
-| Main Action Bar | The fancy one. All done except heroism meter and quick bar toggling ​80% |+| Main Action Bar | The fancy one. All done except heroism meter | 90% |
 | Grove/​Henght Selection Dialog | Complete (needs proper testing with both on real server) | 100% | | Grove/​Henght Selection Dialog | Complete (needs proper testing with both on real server) | 100% |
 | Exit Dialog | Basically done, more buttons will be added as time goes by | 100% | | Exit Dialog | Basically done, more buttons will be added as time goes by | 100% |
 | Social Dialog | Friends and Ignore are done, Clan is not started | 66% | | Social Dialog | Friends and Ignore are done, Clan is not started | 66% |
 | Character Dialog | Fully working | 100% | | Character Dialog | Fully working | 100% |
 +| Landmarks (for devs and builders) |  | 100% |
 | Item Preview |  | 0% | | Item Preview |  | 0% |
 | IGF |  | 0% | | IGF |  | 0% |
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 | Advanced Crafting |  | 0% | | Advanced Crafting |  | 0% |
 | Quest Journal |  | 0% | | Quest Journal |  | 0% |
 +| Inventory | Mostly works. Some oddness with resizing/​packing though | 90% |
 | On Screen Quest Log |  | 0% | | On Screen Quest Log |  | 0% |
 | Party Bar |  | 0% | | Party Bar |  | 0% |
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 | Object Manipulator | Movement in some directions is a bit slow. Scale feature not implemented | 80% | | Object Manipulator | Movement in some directions is a bit slow. Scale feature not implemented | 80% |
 | Mouse Selection | | 100% | | Mouse Selection | | 100% |
-| Terrain Editing | Some basics work (splat choosing, water plan). Major work needed for heightmap editing, splatting and clutter densisty editing ​40% |+| Terrain Editing |  100% | 
 +| Particle Editing |  | 100% |
 | Environment Editing |  | 100% | | Environment Editing |  | 100% |
 | Add Light Tool | Want to add chooser dialog | 90% | | Add Light Tool | Want to add chooser dialog | 90% |
iceclient/detailedstatus.1397901285.txt.gz · Last modified: 2014/04/19 09:54 by rockfire