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iceclient:code [2014/01/25 11:04]
rockfire
iceclient:code [2014/01/26 10:27] (current)
rockfire [Icechat]
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 ==== Iceui ==== ==== Iceui ====
  
-The game UI (and in the future other 3d tools), is built on Tonegodgui. This provides the basic UI system and a suite of controls. However, in the course of writing Iceclient, I have made a bunch of new and extended controls that would be useful in other projects too. +The game UI (and in the future other 3d tools), is built on [[http://​hub.jmonkeyengine.org/​wiki/​doku.php/​jme3:​contributions:​tonegodgui|Tonegodgui]]. This provides the basic UI system and a suite of controls. However, in the course of writing Iceclient, I have made a bunch of new and extended controls that would be useful in other projects too. 
  
-Iceui is in two parts. Firstly, a //Layout Manager// that sits on top of Tonegodgui. This allows much faster layout design as absolute positions and sizes do not have to be used. Secondly, the custom controls themselves that make use of the layout manager.+Iceui is in two parts. Firstly, a //[[http://​en.wikipedia.org/​wiki/​Layout_manager|Layout Manager]]// that sits on top of Tonegodgui. This allows much faster layout design as absolute positions and sizes do not have to be used. Secondly, the custom controls themselves that make use of the layout manager.
  
 These include :- These include :-
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   * Flexible tooltips (Tonegod only has text ones).   * Flexible tooltips (Tonegod only has text ones).
   * Various button extensions.   * Various button extensions.
 +  * More featured Chat component. This is used more or less as is in the game.
  
 +Depends on :-
 +  * Icelib
 +  * [[http://​jmonkeyengine.org/​|JME3]]
 +  * [[http://​hub.jmonkeyengine.org/​wiki/​doku.php/​jme3:​contributions:​tonegodgui|Tonegodgui]]
 +  * [[http://​commons.apache.org/​proper/​commons-lang/​|commons-lang]].
 +  * [[http://​www.miglayout.com/​|Miglayout]]
 +
 +==== Icescene ====
 +
 +Contains (or rather will) all of the basic classes for handling high level EE scene elements, such as //Bipeds// and other //​Creatures//,​ or //​Terrain//​. By separating these elements I can build other 3d PF related applications that share code with the client. For example, a standalone Creature Tweak, or a standalone Terrain Editor.
 +
 +Depends on :-
 +  * Icelib
 +  * Iceui
  
 ===== Applications ===== ===== Applications =====
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   * Icelib   * Icelib
   * Icenet   * Icenet
-  * JMonkeyEngine3+  * [[http://​jmonkeyengine.org/​|JME3]]
  
 ==== Icechat ===== ==== Icechat =====
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   * Icelib   * Icelib
   * Icenet   * Icenet
-  * MigLayout+  * [[http://​www.miglayout.com/​|Miglayout]]
  
  
  
iceclient/code.1390647889.txt.gz ยท Last modified: 2014/01/25 11:04 by rockfire