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environments

Environments

Environments provide the skybox, ambient lighting and ambient sounds. From original list here May be set locally using /setEnvironment. TODO - document how to add triggers that change environment.

Sounds have not yet been added.

AutumnDay
AutumnNightSky
AutumnSunrise
AutumnSunset
Bastion
BremenDay
BremenNight
BremenSunrise
BremenSunset
CamelotDay
CamelotNight
CamelotSunrise
CamelotSunset
Citymarket
Citytavern
Cloudyday
CoastDay
CoastNight
CoastSunrise
CoastSunset
CorsicaDay
CorsicaNight
CorsicaSunrise
CorsicaSunset
CrackedRockDay
CrackedRockNight
CrackedRockSunrise
CrackedRockSunset
Default
Default_Cave
DesertDay
DesertNight
DesertSunrise
DesertSunset
Dungeon1
EarthriseDay
EarthriseInstance
EarthriseNight
EarthriseSunrise
EarthriseSunset
Fields
Fire1
ForestDay
ForestNight
ForestSunrise
ForestSunset
Genericindoor
GreatForestDay
GreatForestNight
GreatForestSunrise
GreatForestSunset
HeartwoodDay
HeartwoodNight
HeartwoodSunrise
HeartwoodSunset
IronMaw1
MidlandsDay
MidlandsNight
MidlandsSunrise
MidlandsSunset
NewBadariDay
NewBadariNight
NewBadariSunrise
NewBadariSunset
NightSky
Rotted_Day
Rotted_Night
SoundTest
SoundTest2
SpookyGraveDay
SpookyGraveNight
SpookyWoodsDay
SpookyWoodsNight
StartingGrove
StartingGroveDay
Sunrise
Sunset
SwampDay
SwampNight
SwampSunrise
SwampSunset
SwinelandDay
SwinelandDeadDay
SwinelandDeadNight
SwinelandDeadSunrise
SwinelandDeadSunset
SwinelandNight
SwinelandSunrise
SwinelandSunset
Swineland_Dead
TarPitDay
TarPitNight
UndeadDay
UndeadNight
VampireDay
VampireNight
WarmCave
environments.txt · Last modified: 2012/12/22 13:59 by rockfire