/* * Special script for Beta test * */ const ACTOR_CDEFID = 7813; const ANIMATION = "CombatIdle"; const SPEAK_CHANCE = 33; const EMOTE_CHANCE = 33; phrases <- [ "Bark!", "*grumbles*", "Don't talk to that shroomie, talk to me!", "You! Are you here for the beta test?" ]; function say_something() { local cid = inst.cids(ACTOR_CDEFID)[0]; if(randmodrng(0, 100) <= SPEAK_CHANCE) { inst.queue(function() { inst.emote(cid, ANIMATION); inst.creature_chat(cid, "s/", phrases[randmodrng(0, phrases.len())]); }, 1000); } inst.queue(say_something, 10000); } inst.queue(say_something, 1000);