====== The Bog Rats ====== === Level 16 === == 2 party quest == * Requires [[quests:SwampBandits|Swamp Bandits]] * Leads to [[quests:FloroTheSly|Floro the Sly]] ---- Recently, we've been having a bit of a bandit problem. The buggers have been attacking travelers heading toward Bath. They call themselves the Bog Rats - how appropriate for the swamp scum that they are. Their leader is named Floro, or as he much prefers 'Floro the Sly' - feh! Sly my eye! He is nothing more than a thug that needs to be dealt with harshly. They have control of a fairly large area at the edge of the swamp. They have taken the small farm here and even have an encampment out on the island south of the farm. The most important thing is to rid ourselves of Floro. He is the ring leader. Without him, the rest will most likely scatter to the winds. The problem is I cannot seem to catch him. I have seen him enter the farm house and then seem to vanish. There must be some secret basement in that place, but I am unable to find it. I want you to assault their camps. Kill fifteen of them - that'll let them know how seriously we've taken thieving in these parts. At the same time, keep your eyes open for clues as to how to enter the basement of that farm house. I think our only chance of catching Floro is to get him while he is in there with no other way to escape. ===== Non-player Characters ===== * Starts with [[creatures:s:SergeantBrahms|Sergeant Brahms]] * Ends with [[creatures:s:SergeantBrahms|Sergeant Brahms]] ===== On Completion ===== What news? ==== Rewards ==== | XP| 2628 | | Coin| 0 {{:wiki:small-gold.png|}} 26 {{:wiki:small-silver.png|}} 28 {{:wiki:small-copper.png|}} | ===== Acts ===== === Act 1 === * **//Kill//** Kill 15 Bog Rat Bandits * [[creatures:s:Scoundrel|Scoundrel]] * [[creatures:s:Strongarm|Strongarm]] * [[creatures:s:Siren|Siren]] * [[creatures:e:ElindraShale|Elindra Shale]] * Markers at 44027 / 56845 / 104 === Act 2 === * **//Kill//** Kill Gillian Nor * [[creatures:g:GillianNor|Gillian Nor]] * Markers at 43387 / 60734 / 91 === Act 3 === * **//Gather//** Investigate the well * [[creatures:a:aWell|a well]] * Markers at 43513 / 58907 / 132 === Act 4 === * **//Gather//** Investigate the barrel by the door * [[creatures:a:aBarrel|a barrel]] * Markers at 43145 / 58730 / 137 === Act 5 === * **//Gather//** Investigate the bookshelf * [[creatures:a:aBookshelf|a bookshelf]] * Markers at 43097 / 58738 / 137 === Act 6 === * **//Talk//** Speak with Sergeant Brahms * [[creatures:s:SergeantBrahms|Sergeant Brahms]] * Markers at 41758 / 56659 / 526