====== Model Editing ====== **The below was taken from Greths notes on the IGF .. As I go I will reformat and expand up this** ===== Introduction ===== Near the end is a link to a ZIP file with some model packages. Here's an overview on what the files are, and how to perform the basic conversions necessary for importing them into your editor of choice. ===== Common Files ===== Most files in the packages are self explanatory: | .png | Textures or icons | | *Tint.png | Specialized textures for defining adjustable color regions, like the kind used in character creation. | | .colormap | Each Tint.png has one of these (a simple text file) matching the color regions to their names. | | .mesh | Binary file containing the Ogre mesh | | .skeleton | Binary file containing the Ogre bone structure (coincides with the mesh file). | | .material | A text file with render information, often associated with icons. Player races and creatures used centralized materials defined elsewhere. | ===== Get Customising! ===== Now, depending on what you want to do, go to one of the sections below. * [[Modify an existing EE asset|ModifyExistingAsset]] * [[Prepare a model from another source|ImportAssetFromAnotherSource]]