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newlandsmapproject [2013/05/31 21:35] rockfire [Useful files] |
newlandsmapproject [2013/06/17 02:44] (current) rockfire [Grunes Tal] |
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The hope is these will be of good enough quality to be included in the game when these areas are complete. | The hope is these will be of good enough quality to be included in the game when these areas are complete. | ||
+ | |||
+ | ===== History ===== | ||
+ | |||
+ | | 5/6/2013 | After realising the coast rivers and roads did not match well, a new strategry was chosen of basing the map of a scaled switched terrain map. This is now about 60% complete | | ||
+ | | 6/6/2013 | Almost complete, all the major details are there. needs a few more mountains and trees and other tidying up | | ||
+ | | 8/6/2013 | Fixed some roads and other tweaks.| | ||
+ | | 12/6/2013 | Started on Grunes Tal.| | ||
+ | | 13/6/2013 | Added Midlands portion of Grunes, desaturated towns in Deaths Hallow (more spooky!) | | ||
+ | | 14/6/2013 | Rescaled | | ||
+ | | 16/6/2013 | More Grunes roads and background stuff | | ||
===== Useful files ===== | ===== Useful files ===== | ||
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| {{:newlandsmapproject:manuskriptgotisch.ttf|}} | Font for town names etc. Closest I could find to the original and it looks pretty similar | | | {{:newlandsmapproject:manuskriptgotisch.ttf|}} | Font for town names etc. Closest I could find to the original and it looks pretty similar | | ||
| {{:newlandsmapproject:empty-background.png|}} | Empty map background. Made by merging various bits of existing maps. May be used as a base for further maps | | | {{:newlandsmapproject:empty-background.png|}} | Empty map background. Made by merging various bits of existing maps. May be used as a base for further maps | | ||
- | | {{:newlandsmapproject:swineland:swineland3.xcf|}} | GIMP file for Swineland | | ||
===== The Maps ===== | ===== The Maps ===== | ||
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**Annotated New Map** | **Annotated New Map** | ||
- | This version has some extra layers visible showing some more place names and the boundaries the map will actually be displayed in. This shows how little of the current | + | This version has some extra layers visible showing some more place names. |
- | map area is actually used. | + | |
{{:newlandsmapproject:swineland:annotated-progress.png|}} | {{:newlandsmapproject:swineland:annotated-progress.png|}} | ||
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**The Original Map** | **The Original Map** | ||
- | The roads on the current placeholder map are incorrect, so these had to be redrawn. I hope they line up! | + | {{:newlandsmapproject:swineland:swinelandstitchedscaled.jpg|}} |
- | Note that in game this map is stretched to fit the map window. So when tracing roads etc onto the new map, I did the same. This will mean the map position calculation scripts will have to be adjusted. | + | ==== Grunes Tal ==== |
+ | |||
+ | Progress: 90% | ||
+ | |||
+ | **The New Map** | ||
+ | |||
+ | {{:newlandsmapproject:grunes:grunes-current-progress.png|}} | ||
+ | |||
+ | **Annotated New Map** | ||
+ | |||
+ | This version has some extra layers visible showing some more place names. | ||
+ | |||
+ | {{:newlandsmapproject:grunes:grunes-annotated-progress.png|}} | ||
+ | |||
+ | **The Original Map** | ||
- | {{:newlandsmapproject:swineland:europe_map_region_swineland.jpg|}} | + | {{:newlandsmapproject:grunes:grunes1stitchedscaled.png|}} |