This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
workingwithexistingmeshes [2013/10/14 12:18] rockfire preparingexistingmeshesforediting renamed to workingwithexistingmeshes (wrong) |
workingwithexistingmeshes [2013/10/14 22:27] rockfire |
||
---|---|---|---|
Line 23: | Line 23: | ||
You'll need now to use the program called OgreXMLConverter. It's available from the Ogre Command-Line Tools package. [link]http://www.ogre3d.org/download/tools[/link] | You'll need now to use the program called OgreXMLConverter. It's available from the Ogre Command-Line Tools package. [link]http://www.ogre3d.org/download/tools[/link] | ||
+ | |||
+ | This program will take a .mesh file, and turn it into a .mesh.xml that may be impored into your modelling tool. | ||
+ | |||
+ | ''OgreXMLConverter -d3d Prop-Something.mesh Prop-Something.mesh.xml'' | ||
+ | |||
+ | * The -d3d option is not required on Windows, as it is the default | ||
+ | * You don't have to supply the target filename (.mesh.xml), it is provided here for completeness. | ||
+ | * Run the command with no options for help | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Although it's a console application, you can drag and drop the .mesh and .skeleton files onto OgreXMLConverter to convert them back and forth between binary and .xml formats. | Although it's a console application, you can drag and drop the .mesh and .skeleton files onto OgreXMLConverter to convert them back and forth between binary and .xml formats. |