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iceee:development:addessencechest [2015/05/07 09:48] emerald |
iceee:development:addessencechest [2015/05/07 10:07] emerald |
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- | - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. | + | - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest. Make sure this spawn point is set to **Max Active** of ZERO. Take a not of the **Prop ID**, you will need it for the script. |
+ | - The chest must be spawned when Grundy is killed, so you need to ensure **Sequential** is set to **TRUE** for Father Grundys spawn point. | ||
+ | - Edit the script for the instance, and add an **onKill** section for the creature that must be killed to spawn the chest prop.<code> | ||
+ | :onKill_1261 | ||
+ | spawn 1500000 | ||
+ | return | ||
+ | </code> |