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iceee:development:addessencechest [2015/05/07 09:32]
emerald
iceee:development:addessencechest [2015/05/07 09:48]
emerald
Line 29: Line 29:
 mMinUseLevel=1</​code>​ mMinUseLevel=1</​code>​
   - Create the reward items you wish to be in the chest.   - Create the reward items you wish to be in the chest.
-  - Create an entry instance Instance/​[InstanceID]/​EssenceShop.txt. Use the CreatureDefID and ItemID for the chest creature and essence item above. Also add in all the reward items you wish.<​code>;​ Father Grundys Chest+  - Create an entry instance ​**Instance/​[InstanceID]/​EssenceShop.txt**. Use the CreatureDefID and ItemID for the chest creature and essence item above. Also add in all the reward items you wish.<​code>;​ Father Grundys Chest
 [ENTRY] [ENTRY]
 CreatureDefID=7806 CreatureDefID=7806
Line 35: Line 35:
 Item=10006,​1 ​ ; Grundy'​s Organic Hammer ​ Item=10006,​1 ​ ; Grundy'​s Organic Hammer ​
 Item=10007,​1 ​ ; Grundys head band</​code>​ Item=10007,​1 ​ ; Grundys head band</​code>​
 +  - Now create a an entry in **Loot/​Creatures.txt**. Locate all the other loot creatures that start with //​essence_//,​ and insert your new one nearby. The first number in this table is the creature Def ID of the creature that will be dropping the token. In this example, //Father Grundy//​.<​code>​.....
 +
 +
 +975 0 essence_darkdepths_vitiator ;​Aram Norr
 +1261 0 essence_folkirkmanor_fathergrundy ;​Father Grundy ​     ​
 +940 0 essence_direwolfden_foulfur ;​Foul Fur
 +711 0 essence_djinntemple_lordafrott ;​Lord A'​Frott
 +2756 0 essence_fangarianslair_grimfrost ;​Grimfrost
 +443 0 essence_forestcavern_frietzsplithoof ;​Frietz Splithoof
 +2340 0 essence_goliathruins_sharabat ;​Sharabat
 +....
 +</​code>​
 +  - Create an entry in **Loot/​Sets.txt**. This determines which item will be dropped, how many etc. The fourth column is the item ID of the essence, the third column is chance that the item will drop. 300 can be thought of as a 300% chance chance, i.e. 3 essences will always drop (as a rule of thumb, one essence per player in recommended party size for the associated quest)<​code>​..
 +essence_darkdepths_vitiator 0 100 20532 Vitiator'​s Essence
 +essence_direwolfden_foulfur 0 100 20778 Foul Fur's Essence
 +essence_folkirkmanor_fathergrundy 0 300 10015 Father Grundys Essence
 +essence_djinntemple_lordafrott 0 100 20769 Lord A'​Frott'​s Essence
 +essence_fangarianslair_grimfrost 0 110 21299 Grimfrost'​s Essence
 +..
 +</​code>​
 +  - The final step is to create a spawn point in boss room of the dungeon, an set the package to **F#7806** where 7806 is CreatureID of the loot chest.
iceee/development/addessencechest.txt ยท Last modified: 2015/05/07 10:07 by emerald